Using Apple Motion 5 for Final Cut Pro X

Apply Motion 5 is a software tool for creating visual effects for Final Cut Pro including titles, transitions, generators, filters, and other animated visual effects.

To build motion graphics, we need to understand layers, timeline, and keyframes.

You can also create Smart Motion Templates that let you adjust your motion graphics within Final Cut Pro.

Third party plugins and templates are available. Check out https://www.apple.com/sg/final-cut-pro/resources/ecosystem/

Some overlapping effects can also be found in FCP, like video stabilization, green screen composition, and cartoon filter.

With Motion, you can also modify the preset titles and transitions that came with FCP.

Getting Started with Motion 5

  1. Open Motion
  2. In the Project Browser, selects a project, set the resolution/ frame rate/ duration, and click Open.

Saving Projects

Remember to save your project often as you work on it.  Saving for the first time, select from the main menu, File | Save. Then give it a name. specify the destination folder, and click Save.


Coming Soon...

Popular third-party plugins and templates...
- coming soon

Advanced Colour Grading in Final Cut Pro
- Adjust hue, saturation, and brightness with advanced color wheels
- Use color curves and hue/saturation curves.
- Use the eyedropper to target a specific color range
- Adjust color corrections over time
- Convert between Rec. 709 and Rec. 2020 color spaces using camera LUTS in Motion.
- Give your graphics a new look with custom LUTs (including LUTs from Davinci Resolve and PremiumBeat)


What is...

Rec. 709
Rec. 2020
Color Correction
Color Grading
Camera LUT
Keyframing - To animate onscreen objects.
Keying - To isolate an object shot against a solid-colored background.
Masking - To hide objects that should not be seen in the final image.
Composting - The combining of visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene.
Particle Systems - Simulate natural phenomena such as smoke, fire, and water.

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